![]() ![]() Memilih rantau mengubah bahasa dan/atau kandungan pada. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. It is laid out either horizontally or vertically for consistent substances.It does not overlap and is not flipped/mirrored. I have created some fuse characters and had someone create some clothes for them but im not sure how to import them.It does not extend beyond the 0-1 UV space.The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map. ![]() Model your clothing to fit onto a custom body you have created. However, consider the following pointsfor the low resolution (or low poly) mesh that you create. Creator Pack (MaleFitA.obj and FemaleFitA.obj). So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements. ![]()
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